Yulia Piller, Ph.D. Director Education Technology Assistant Professor School School of Health Professions Department IR Research&academic Systems | Health Care Sciences Biography Download Curriculum Vitae Education Undergraduate University of North Texas (2001), Computer Information Systems Graduate School Texas Woman's University (2006), Education Graduate School University of North Texas (2016), Learning Technologies Research Interest Educational technology Gamification of rehabilitation processes: UX, adherence, usefulness, and customization Simulation in Healthcare Education VR, AR, and MR in Educational Settings Publications Featured Publications Simulation 101: A Blended Approach to Faculty Development Piller, Y., Hoggatt Krumwiede, K., Ambardekar, A., Hernandez, J. INTED2020 Proceedings 2020 1233-1237 A Successful Model for Supporting Student Transition to a New Learning Management System Piller, Y., Krumwiede, K. H., Ponners, P., Buckbee, M INTED2019 Proceedings 2019 4052-4059 Differences in Parental Involvement and Perception of Video Games: A Pilot Study on American-Born and Immigrant Parents Gong, H., Piller, Y. Eurasia Journal of Mathematics, Science and Technology Education 2017 3 14 785-796 Investigating the Impact of Augmented Reality on Elementary Students' Mental Model of Scientists Ponners, P. J., Piller, Y. TechTrends, 2019 1 63 33-40 Implementing a New Learning Management System: Developing a Roadmap for Success. Piller, Y., Ponners, P. 12th International Technology, Education and Development Conference 2018 3623-3630 Integrating Games into the Isochronous Learning Environment Piller, Y., Woychesin, J ICERI ( International Conference of Education, Research and Innovation) 2015 1 2015 5481-5490 Mining Knowledge with Game Based Learning: Building Knowledge Through Connected Learning with the use of Minecraft in the Classroom Roberts-Woychesin, J., & Piller, Y. Association for the Advancement of Computing in Education (AACE). 2015 Global Learn 418-425 Results 1-7 of 7 1 Books Featured Books The Reality of Augmented Reality in the Classroom. In Cognitive and Affective Perspectives on Immersive Technology in Education Ponners, P., Piller, Y. (2020). IGI Global Professional Associations/Affiliations Association for Educational Communications and Technology (2014) International Academy of Technology, Education and Development (2014) Texas Computer Education Association (2008-2016)